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完全组装环境照明风格化资产Unreal Engine游戏素材资源 Stylized City Environment: Manila

完全组装环境照明风格化资产Unreal Engine游戏素材资源 Stylized City Environment: Manila

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本资料是关于完全组装环境照明风格化资产Unreal Engine游戏素材资源 Stylized City Environment: Manila,大小:910 MB,使用软件:Unreal Engine 4.22-4.27,语言:英语。

Unreal Engine虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

This product includes the full project file of my Environment Project: Manila Map. This project features a fully assembled environment map and uses a stylized design inspired by OW.
This product was initially released for learning purposes, but you can also use the assets in your personal projects or in any commercial projects.
Technical Details
Features:
Full environment scene included as well as an assets overview map
Stylized models and materials
10 Building base (with interchangeable Materials)
Modular windows and doors with variations
Dirt and Puddle Decals
2 palm trees and 1 bush foliage
20 Ground meshes (Pre-Built floors, stairs, roads – Not fully modular)
19 Street props (Electric Post, Cables, Trash, Vendor Stalls, Billboards, ATM Machines, etc.)
5 Elevated Train track props (track, train, columns, & overpass)
11 signage props
24 Commercial/Store Props
18 Modular Church meshes (Columns, doors, trims, windows, decors, etc.)
5 Low Poly Buildings for background (with interchangeable Materials)
Number of Unique Meshes: 117
Collision: Yes, Auto Generated
Vertex Count: 4 – 3810
LODs: No (Except for the foliage)
Number of Materials and Material Instances: 59
Number of textures: 68
Texture Resolutions:
2024×2024 (37)
1024×1024 (24)
512×512 (7)
Supported Development Platforms: Windows (Should work on others, but not tested)
Additional Notes:
The assets in this environment are not fully modular, especially the ground/flooring assets.
No special Blueprint and procedural system used in this project.
No specific grid snapping used in the environment production
The water material used in the main scene belongs to Epic and is being used for demo purposes only.

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