本Unity视频教程是关于Unity与Google Firebase协作技术视频教程 Unity Working with Google Firebase,时长:1小时31分,大小:3.7 GB,MP4高清视频格式,附工程源文件,教程使用软件:Unity, Firebase,作者:Harrison Ferrone,共28个章节,语言:英语。
Unity是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Lynda Unity Working with Google Firebase
A dependable backend is a must-have for today’s games. Giving users the ability to log in and save and retrieve player data can make or break a community-oriented game. The goal of this course is to build a flexible and scalable networking solution, which can be reused in any of your future games, using Unity and Google Firebase. Instructor Harrison Ferrone starts with an overview of the Firebase Authentication and Realtime Database modules and the Firebase SDK. He shows how to script some basic functionality for logging in and registering users, and progresses to more complex functions like saving and fetching data, waiting for responses while providing good visual feedback, and displaying real-time data in the Unity GUI. By following along, you will understand how to integrate Firebase with Unity, save and fetch user data in a game scene, and bundle your work in asset packages that can be used in many other Unity projects.
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