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3dsmax中FumeFX插件烟雾与沙尘实例制作视频教程

3dsmax中FumeFX插件烟雾与沙尘实例制作视频教程

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本教程是关于3dsmax中FumeFX插件烟雾与沙尘实例制作视频教程,时长:4小时42分,大小:2.3 GB,MP4高清视频格式,教程使用软件:3dsmax,FumeFX,作者:Taha Dalal,共8个章节,语言:英语。

FumeFX是世界上第一款商用气态流体动力学仿真插件,作为一款强大的流体动力学引擎,它专为模拟、渲染真实的火、烟、爆炸和其他的气态现象而设计。它的多功能性、健壮性和直观的工作流程,使得它即使是面对最苛刻的计算机图形图像任务也能提供完美的解决方案。它具有无与伦比的能力,能够满足视觉特效艺术家、游戏开发者和可视化专业人员对真实性的超高追求,并支持获得细微和复杂的流体特效。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

Hello Everyone, This class is made for Beginners to Intermediate Users who want to take their knowledge of FumeFX to next level and work on some practical projects. I will be using 3DS Max as my base Program but you can use Maya too.
In this course I will show you how to work on different projects, my techniques and workflows for working on different shots in FumeFX. By the end of this class students will have a deeper learning of FumeFX and working on their Visual shots. I will be covering topics like creating an explosion, factory/chimney smoke, Dust Storm and Shockwaves (Motion Graphic Element).
My Goal is to show students different techniques that I have picked up working with fume and my workflows when I am working with different shots and projects.
Course Structure.
From 1st to 5th Video I will talk about the different projects that you can create using FumeFX and 3DS Max, this is to cover the basics of different projects like how to use Noise Float, Gravity vector, Basic compositing in After Effects, Etc.
In 6th and 7th Video we will start working on our final shots, In this we will use the information covered in previous videos to study our matte, create fumefx renders for them in 3ds max, render them and take things into after effects to create our final output.
First 5 videos are project breakdowns in fumefx and the final 2 videos are covering complete workflow from studying our shots, planning our renders, and compositing them in After Effects.

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