本教程是关于UE5次时代游戏环境完整制作工作流程视频教程 Creating Next-Gen Environments in UE5,时长:38小时,大小:35 GB,格式:MP4高清视频格式,教程使用软件:Zbrush、Blender、UE5、Substance 3d Painter和Substance 3d Designer以及Gaea,附源文件,作者:Nexttut,共39个章节,语言:英语。
你将会学到的:
如何计划和执行一个完整的环境;能够保证完成环境的机会的方法
创建高质量的树叶、植被和树木
游戏中的主材料创作
雕刻自然元素,如:Zbrush中的岩石、石头
在Substance 3d Painter和Substance 3d Designer中创建高质量的纹理
要求:
本课程不是为绝对的3D初学者设计的。我希望你有一些基本的3D经验。你应该在你的电脑上安装Zbrush、Blender、UE5、Substance 3d Painter和Substance 3d Designer以及Gaea。
说明:
你想了解实时游戏环境创作的最新工作流程吗?
那么我欢迎你参加Nexttut教育的课程。
你为什么要向我学习:
我的名字是Arash Aref,我已经做了一段时间的3D环境艺术家了。我在教授游戏的3D环境艺术方面有很丰富的经验。我有很多快乐的学生,他们喜欢我的课程;希望你也一样。
在本课程结束时:
你将对使用UE5和其他软件进行完整的关卡制作有所了解。
当涉及到实时游戏环境的网格、纹理和材料创建时,你将学到很多管道和工作流程。
我将会学到什么?
使用UE5的新技术,如LUMEN和NANITE和
如何计划和执行一个完整的环境;保证完成一个环境的机会的方法
高质量的AAA级游戏道具制作
如何使用Blender作为主要的DCC应用程序
使用Gaea来生成地形
创建高质量的树叶、植被和树木
游戏的主材料创作
如何为项目制定适当的结构,以保持整个项目的一致性
雕刻自然元素,如:岩石、石头。在Zbrush中雕刻岩石、石头
在Substance 3d Painter和Substance 3d Designer中创建高质量的纹理
课程项目:
我们从规划环境开始;我们使用参考资料来做出明智的决定,使环境在技术上和审美上都尽可能的逼真。然后,我们在Gaea中生成一个基本的景观,并在Ue5中导入,并开始使用简单的形状封锁环境。景观本身将在以后被删除,并用高质量的纳米网格代替,以确保最好的质量。然后我们将开始迭代,重申,再迭代。我们从简单的形状开始,逐渐使它们变得更好,这样我们就知道在哪里可以节省时间,停止添加细节,在哪里可以投入最多关注和细节以及时间。我们总是从大的形状开始;而且不管它是一个网格、纹理还是景观。我们总是从大的形状开始,然后开始添加中等和小的细节,我们学习如何使用Zbrush、Blender、Substance 3d Painter和Substance 3d Designer来制作高质量的内容。然后使用UE5作为渲染器来制作游戏的实时3D环境。
这个课程是否适合我:
我为中级3D艺术家设计了这门课程,他们想为游戏制作漂亮的环境,但却苦于找不到一个循序渐进的教程,没有快进,没有跳过,而且是来自一个知道如何做的艺术家。
本课程也适用于那些想加快UE5、Zbrush、Blender、Substance 3d Painter和Substance 3d Designer工作流程的艺术家,并提高他们在游戏环境创作中的技能。
谁不是理想的学生:
本课程不是为绝对的3D初学者设计的。
我应该知道什么或拥有什么来参加这个课程:
我希望你有一些基本的3D经验。
你应该在你的电脑上安装Zbrush、Blender、UE5、Substance 3d Painter和Substance 3d Designer和Gaea。
所以,如果你想制作一个完整的3D环境,那么现在就加入我,把你的技能提高到一个新的水平。不要忘记,对自己的投资将为你的余生带来回报。希望能在课程中见到你。
此课程面向哪些人:
我为中级3D艺术家设计了这个课程,他们想为游戏制作漂亮的环境。
Creating Next-Gen Environments in UE5
About this course
Download Project Files
Do you want to Learn about the latest workflows in Realtime Game Environment Creation?
Then I welcome you to Nexttut education’s Creating Next-Gen Environments in UE5 course.
WHY SHOULD YOU LEARN FROM ME:
My name is Arash Aref and I have been a 3d Environment Artist for some time now. I have a good amount of experience in teaching 3d Environment Art for games. I have had many happy students who enjoyed my courses; Hope you too.
BENEFITS :
By the end of this course,
● You will have an understanding about Complete Level Creation Using UE5 and other softwares as well.
● You will learn a lot of pipelines and workflows when it comes to mesh and texture and material creation for Realtime Game Environments.
WHAT WILL I LEARN:
● Using UE5 new technologies like LUMEN and NANITE and
● How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment
● High Quality AAA Prop authoring for games
● How to Use Blender as the main DCC app
● Using Gaea to generate Terrains
● Creating high quality Foliage, vegetation and tree
● Master Material Creation for games
● How to make proper structure for project that will keep consistency throughout
● Sculpting natural elements like: Rock, stone, in Zbrush
● Creating high quality textures in Substance 3d Painter and Substance 3d Designer
COURSE PROJECTS:
We start by planning the environment; we use references to make informed decisions that will make the environment as realistic as possible, technically and aesthetically. Then We generate a Basic Landscape in Gaea and import in Ue5 and start Blocking out the environments using simples shapes. The Landscape itself is going to be deleted later on and replaced with high quality Nanite meshes to ensure the best quality. Then we will start to iterate, reiterate, and iterate more. We start by simple shapes and gradually make them better, this way we know where to save time and stop adding details and where put the most focus and detail and time. We always start with Big Shapes; and it doesn’t’ matter if it is a mesh, texture or a landscape. We always start from big shapes and then start adding medium and small details in the way we learn how to use Zbrush, Blender and Substance 3d Painter and Substance 3d Designer to produce high quality content. Then use UE5 as the renderer to make a Realtime 3d Environment for Games.
IS THIS COURSE RIGHT FOR ME:
● I have designed this course for intermediate 3d artists, who want to make beautiful looking environment for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from an artist who knows how to do it.
● The course is also for artists who want to speed up their workflow in UE5, Zbrush, Blender and Substance 3d Painter and Substance 3d Designer and improve their skill in Environment Creation for Games.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute 3d beginners,
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
● I expect you to have some sort of basic 3d experience.
● You should have Zbrush, Blender, UE5, Substance 3d Painter and Substance 3d Designer and Gaea installed on your computer.
JOIN ME NOW:
So if you want to make a full 3d Environment, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
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